I changed build surfaces from a 3mm piece of glass with 0.4mm PEI (total thickness 3.4mm) to a 3mm piece of glass with hairspray on it (total thickness about 3mm).
Since my z height in Marlin was perfect I thought I would just use Kisslicer's Z Offset to compensate for the new build surface. So I entered -0.4 in the Z Offset but my first layer wasn't right. It was too high.
I kept increasing the negative Z Offset till it read -0.7 but the first layer wasn't right. It was too high still.
So I set the Z Offset back to zero and went into Marlin and increased the machine z height by 0.4mm and the first layer was perfect.
Does anyone know why this happened? Is there a limit to how much Z Offset will actually change the z height?
Thanks
Z Offset Limit?
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- Posts: 31
- Joined: 07 Nov 2014, 15:56
- Location: Edmonton, Alberta
Z Offset Limit?
"And when people stop caring, that's when crime breeds, and criminals take over." Beavis
- pjr
- Posts: 704
- Joined: 05 May 2015, 10:27
- Location: Kamnik, Slovenia
Re: Z Offset Limit?
It would really help to see the G-code for the slice with the offset.
Peter
Peter
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- Posts: 31
- Joined: 07 Nov 2014, 15:56
- Location: Edmonton, Alberta
Re: Z Offset Limit?
Thank you for replying. But I'm sorry, I've made too many prints after to know which file contained the error. I likely over-wrote the file.
"And when people stop caring, that's when crime breeds, and criminals take over." Beavis