Hello Jonathan,
Please implement "Avoid Crossing Outline For Travel Moves". With a dual extruder, especially like the e3d Cyclops, it will be helpful to avoid drips and specks from the "2nd" extruder on the outer loops of the part.
Avoid Crossing Outline For Travel Moves
- drracer
- Posts: 8
- Joined: 23 Apr 2016, 11:45
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Re: Avoid Crossing Outline For Travel Moves
I'd like to see this feature too, especially when printing from flexible material (which don't like retraction).
In this case Cura engine creates better paths than Kisslicer.
I'd use Cura for this print, but it removes tiny details, including the circular support structures I've created for the interior of the tyre.
Kisslicer does a much better job retaining object details, but it produces unnecessary travels across the tyre, which result in "hairy" surfaces (the flexible material cannot retract properly). Is there a way around this in Kisslicer now? I'd like to force the path generator to either keep the extruder inside the current slice's perimeter, or create an absolute minimal travel across several parts of the current slice.
In this case Cura engine creates better paths than Kisslicer.
I'd use Cura for this print, but it removes tiny details, including the circular support structures I've created for the interior of the tyre.
Kisslicer does a much better job retaining object details, but it produces unnecessary travels across the tyre, which result in "hairy" surfaces (the flexible material cannot retract properly). Is there a way around this in Kisslicer now? I'd like to force the path generator to either keep the extruder inside the current slice's perimeter, or create an absolute minimal travel across several parts of the current slice.
- lonesock
- Posts: 258
- Joined: 09 Nov 2014, 18:41
- Contact:
Re: Avoid Crossing Outline For Travel Moves
This one is on the list for version 2.0. (I even have the A* library written, and a decent method of smoothing the resulting paths so you don't get a bunch of jerky segments.)
thanks,
Jonathan
thanks,
Jonathan
- drracer
- Posts: 8
- Joined: 23 Apr 2016, 11:45
- Contact:
Re: Avoid Crossing Outline For Travel Moves
I'd love to test that new path generator
.
Unfortunately, right now I have to stick to Cura engine just for the tyres, because it creates a much nicer surface. That also means 21 hours of printing, instead of just 13
.
Details please see: http://www.drracer.eu/t130/20151220_Pne ... .html#a008
(there is a google-translate combo in the page to translate into your language)

Unfortunately, right now I have to stick to Cura engine just for the tyres, because it creates a much nicer surface. That also means 21 hours of printing, instead of just 13

(there is a google-translate combo in the page to translate into your language)