Pretty sweet paint tool on the main site for premium.
Using a tool from Mosaic, 'paint' the desired extruder onto the triangle mesh! (This feature works already!)
http://www.kisslicer.com/premium-version.html
.stl painting multi color!
- pjr
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- Location: Kamnik, Slovenia
Re: .stl painting multi color!
Here's an example of FacePainter + KISS:
Sliced:
Peter
Sliced:
Peter
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- Joined: 11 Jul 2018, 21:38
Re: .stl painting multi color!
Hello. Im aware of the new software features of the mosaic palette, But Im not seeing clearly how we can benefit from it here. I have loaded a STL and paint it. I can see what I paint it in the STL preview in kisslicer, but in the mesh wondows I cant see any new meshe created (atached is a screenshot). After painting the stl in the software, it should create new meshes?
- pjr
- Posts: 704
- Joined: 05 May 2015, 10:27
- Location: Kamnik, Slovenia
Re: .stl painting multi color!
No. You "paint" with the extruder.Tinchus2009 wrote:After painting the stl in the software, it should create new meshes?
In this above, red prints with extruder 1, orange with extruder 2, yellow with extruder 3, green with extruder 4 and blue with extruder 5.
Each painted triangle is 2D with no depth. KISS takes the model which is still a single mesh and determines the 3D coordinates of the 2D "painted" triangles.
Peter
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- Joined: 11 Jul 2018, 21:38
Re: .stl painting multi color!
How do I assign a extruder in the model if new messhes are not created? look at my screenshot: in the small preview you can see that the model has been painted, but no new mesh was created, so how do I assign the painted area to a particular extruder in kiss?
- pjr
- Posts: 704
- Joined: 05 May 2015, 10:27
- Location: Kamnik, Slovenia
Re: .stl painting multi color!
Your model is a single mesh. Why would FacePainter create new meshes?
Your STL file is defining a single mesh. That mesh is made up of thousands of triangles. The STL file simply contains the coordinates of every triangle in the mesh, but there is also a spare field defined for each triangle. This spare field is amended within FacePainter to define the extruder for KISS to assign to that triangle.
After using FacePainter, you must not try to assign an extruder to the mesh within KISS; this is already assigned within the STL.
Peter
Your STL file is defining a single mesh. That mesh is made up of thousands of triangles. The STL file simply contains the coordinates of every triangle in the mesh, but there is also a spare field defined for each triangle. This spare field is amended within FacePainter to define the extruder for KISS to assign to that triangle.
After using FacePainter, you must not try to assign an extruder to the mesh within KISS; this is already assigned within the STL.
Peter
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- Joined: 04 Oct 2023, 11:29
Re: .stl painting multi color!
Hi Guys,
Can someone explain where to find this "facepainter" app?
I tried the link in the first post but it's not working anymore. Also tried a few google searches but without success.
Thanks in advance!
Can someone explain where to find this "facepainter" app?
I tried the link in the first post but it's not working anymore. Also tried a few google searches but without success.

Thanks in advance!
- pjr
- Posts: 704
- Joined: 05 May 2015, 10:27
- Location: Kamnik, Slovenia
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- Posts: 7
- Joined: 04 Oct 2023, 11:29
Re: .stl painting multi color!
Great!
Thank you Peter!
Thank you Peter!
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- Posts: 7
- Joined: 04 Oct 2023, 11:29
Re: .stl painting multi color!
I am now in the same situation as our friend Tichus2009: I do not understand how this whole thing works.
So, let's try to see what I m doing wrong:
-First, I installed Facepainter (thanks again for the link)
-Then I loaded a random stl file for testing purposes
-After that, I selected the color number one and painted the whole object
-Then I selected color number 2 and painted the "8mm" text
Like so: After this, I saved the stl file. So far I believe it's correct, right?
Then, I opened the stl file into Kisslicer.
Finally, I pressed the slice button and changed the appearance so it shows Model+paths.
Here is what the 8mm text zone paths look like: What I do not understand is that I only see one continuous path all over. It doesn't look like there is any material change whatsoever, at least it doesn't seem to display any.
So now I'm wondering, is it normal? Let's say I save this as a gcode file and hit print, will there actually be a color change?
Did I do something wrong?
It would be nice if there were at least some kind of basic desciption of the whole process, I tried to search for it but didn't find any explanation, the only information that seems to be available on google comes from this very thread.
So, let's try to see what I m doing wrong:
-First, I installed Facepainter (thanks again for the link)
-Then I loaded a random stl file for testing purposes
-After that, I selected the color number one and painted the whole object
-Then I selected color number 2 and painted the "8mm" text
Like so: After this, I saved the stl file. So far I believe it's correct, right?
Then, I opened the stl file into Kisslicer.
Finally, I pressed the slice button and changed the appearance so it shows Model+paths.
Here is what the 8mm text zone paths look like: What I do not understand is that I only see one continuous path all over. It doesn't look like there is any material change whatsoever, at least it doesn't seem to display any.
So now I'm wondering, is it normal? Let's say I save this as a gcode file and hit print, will there actually be a color change?
Did I do something wrong?
It would be nice if there were at least some kind of basic desciption of the whole process, I tried to search for it but didn't find any explanation, the only information that seems to be available on google comes from this very thread.