Prevent Multiple Counts from Rotating?

Post Reply
getSurreal
Posts: 5
Joined: 12 Nov 2014, 12:46

Prevent Multiple Counts from Rotating?

Post by getSurreal »

As I increase the count of the parts to print some parts get rotated 90 to others. Attempting to adjust the angle of the part doesn't help. Is there any way to prevent this? Same thing happens when I add a second part.

OSX
v 1.1.0.14

I tried beta 1.4.6.8 and it was worse about rotating the parts.
Matt W
Posts: 8
Joined: 10 Nov 2014, 09:24

Re: Prevent Multiple Counts from Rotating?

Post by Matt W »

I don't know of a way to do this within KISSlicer. What I do is put multiple parts in my CAD file (orientated how I want them) and create the .stl from there.
User avatar
Davide Ardizzoia
Posts: 122
Joined: 07 Nov 2014, 13:05
Location: Oleggio, Italy
Contact:

Re: Prevent Multiple Counts from Rotating?

Post by Davide Ardizzoia »

THERE IS actually a way to do it.
Drop down menu ALL MODELS, AUTO ROTATE OPTION disabled: this way KS will simply duplicate without trying to arrange.

Brgrds
Davide Ardizzoia
0110-m-p
Posts: 25
Joined: 07 Nov 2014, 10:53

Re: Prevent Multiple Counts from Rotating?

Post by 0110-m-p »

One thing on my wishlist is manual object placement.
Printer: Rostock Max w/ E3D V5 hotend and lots of upgrades/modifications
Matt W
Posts: 8
Joined: 10 Nov 2014, 09:24

Re: Prevent Multiple Counts from Rotating?

Post by Matt W »

Ah..yes there is. Thanks Davide! That'll save some time.
Matt W
Posts: 8
Joined: 10 Nov 2014, 09:24

Re: Prevent Multiple Counts from Rotating?

Post by Matt W »

Not sure why it put a big gap between the 3rd and 4th part, but I guess not that big of deal. Just strange.
Attachments
Capture.JPG
Capture.JPG (230.66 KiB) Viewed 2650 times
getSurreal
Posts: 5
Joined: 12 Nov 2014, 12:46

Re: Prevent Multiple Counts from Rotating?

Post by getSurreal »

Awesome! Thanks Davide
User avatar
plexus
Site Admin
Posts: 114
Joined: 02 Sep 2014, 21:39

Re: Prevent Multiple Counts from Rotating?

Post by plexus »

From my experience with KS, I think that multiple-count object placement is done to optimize work head travel so that it's as small as possible. this might result in object placement being... odd. I'd like to see manual object placement too.
Post Reply