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Better positioning of a part (rotation about x-y-z)

Posted: 01 Sep 2016, 16:45
by dorbar
I would request-suggest one feature that KISSlicer is really missing. When you position a part on a print table a must have addition would be to arbitrary rotate a part around all three axes. Sometimes you need to turn your part in a way that, first fits in the printing envelope and second to avoid excessive overhangs and thus supports.

Thanks,
D.

Re: Better positioning of a part (rotation about x-y-z)

Posted: 06 Oct 2016, 23:32
by Isaac_alaska
actually, this is already a feature! it's just not real simple. rotation always happens about the Z axis, but you can rotate about the Z axis and then set a new axis to be "up", which will effectively rotate it about something other than the actual Z axis. play with it and i think you'll see what i mean!

Re: Better positioning of a part (rotation about x-y-z)

Posted: 14 Oct 2016, 13:00
by dorbar
Hi Isaac you're right... but this is not it. This method is very time consuming and if you have two or more models on a platform... a nightmare. Other s/w have a "globe" like feature, so you can rotate about all three major axis at the same time. This way, you can position your models very accurately.

THX anyway!

Cheers, D.

Re: Better positioning of a part (rotation about x-y-z)

Posted: 12 Oct 2017, 10:10
by coredump
I am bumping this because that should totally be a thing. A better/flexible way to rotate/organize models would be great. Sometimes you have to do 4 operations to try and fit the model the way you want.

Also, being able to move models around the plate without them being automatically arranged would be great.

Re: Better positioning of a part (rotation about x-y-z)

Posted: 12 Oct 2017, 11:05
by pjr
Rotation is already on the feature request list for V2 here: viewtopic.php?f=5&t=2006

Peter

Re: Better positioning of a part (rotation about x-y-z)

Posted: 12 Oct 2017, 11:20
by coredump
Ah, my bad, I didn't see that post before. Thanks!

Re: Better positioning of a part (rotation about x-y-z)

Posted: 17 Nov 2017, 07:02
by JeanBrewer
I totally agree with you. This method is very time consuming and if you have two or more models on a platform! Thanks for sharing!

Re: Better positioning of a part (rotation about x-y-z)

Posted: 24 Dec 2020, 03:56
by Kopje
The position of a point after some rotation about the origin can simply be obtained by multiplying its coordinates with a matrix. I am really doubtful you could find it at online dissertation abstract assistance.