Alpha Development

Re: Alpha Development

Postby pjr » 12 Feb 2019, 09:44

harrygeier wrote:I was talking to someone who left it out in a comparision of slicers in a magazine lately. He said he avoided it , due to it´s awful graphics and other UI issues


Well that's the worst excuse I have ever heard. Probably just an excuse for laziness :(

The look and feel of any program is just personal preference. And as a software developer myself, I do rather like the KISS "look and feel".

FWIW, I did hear from Jonathan last Friday:

...I'm playing with OpenCL right now, trying to see if I can make some decent speed gains...


I have to assume from the above statement that development is continuing, but has reached the limits of the current development tool.

Peter
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Re: Alpha Development

Postby Cthutq » 12 Feb 2019, 10:36

...I'm playing with OpenCL right now, trying to see if I can make some decent speed gains...


I have to assume from the above statement that development is continuing, but has reached the limits of the current development tool.

Peter



Thank you very much for your answer. Now it is clear that the creator of the program does something and it gives hope.
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Re: Alpha Development

Postby Sue3DDesigns » 12 Feb 2019, 12:40

Cthutq wrote:Thank you very much for your answer. Now it is clear that the creator of the program does something and it gives hope.

I echo this.

Thank you for letting us know Peter.

Talking about the interface, it is different, and there lies the problem -
The manual is so far out of date that noobs (like I was/am) find it a real brain-bender when starting out, especially on the Alpha... :o :lol:

Cheers, Susi. x
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Re: Alpha Development

Postby pjr » 12 Feb 2019, 17:24

Sue3DDesigns wrote:The manual is so far out of date that noobs (like I was/am) find it a real brain-bender when starting out, especially on the Alpha... :o :lol:

Cheers, Susi. x


Hi Susi

Yes, I know. Davide and I have had discussions about the manual and there is a "starter" online, but just getting the time to work on it at present is difficult. You will no doubt know about HMRC and MTD and I have had to develop software to implement this for my clients. Problem is that HMRC are still moving the goalposts :(

Peter
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Re: Alpha Development

Postby Sue3DDesigns » 12 Feb 2019, 18:46

pjr wrote:You will no doubt know about HMRC and MTD and I have had to develop software to implement this for my clients. Problem is that HMRC are still moving the goalposts :(Peter

Wow! You are involved in trying to code for that clusterf...?! :cry:
Hubby is a self-employed author - just trying to get straight basic answers out of HMRC is a nightmare.
You have my deepest sympathies.

I wish you good luck, and much patience. :)

Cheers, S. xx
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Re: Alpha Development

Postby harrygeier » 13 Feb 2019, 12:57

Ok, we will see what goes on. At least i induced a lively discussion .

What Development Tools did he use ?

For me, personally , speed is not the big issue. I have more or less the same wishes as all others who posted in the alpha wishlist.

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Re: Alpha Development

Postby pjr » 13 Feb 2019, 13:02

harrygeier wrote:What Development Tools did he use ?


FLTK. This may not change.

harrygeier wrote:For me, personally , speed is not the big issue.


Ditto. Especially considering the print times.

Peter
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Re: Alpha Development

Postby harrygeier » 14 Feb 2019, 04:01

i was reading a bit around FLTK. I would probably not invest my time in it..
it looks as if was hibernating for years..and recently comes up with a release 1.3.5 ...whilst 1.4 , 2.0 , 3.0 have been started and abandoned..

Anyway, it is as it is.. and better continue with the GUI limitations than doing a major rework using a more modern GUI Framework . The important things are the algorhitms and the math that create the path.
This page shows:
https://redandr.ca/vm3/viewmol3d_fltk.htm
that a more decent 3D Path representation ( which is once really neccessary ) is possible with FLTK and all other ..nice to have.. wishes should not be hindered by FLTK too.

harry
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