Z Offset Limit?
Posted: 30 Mar 2019, 16:06
I changed build surfaces from a 3mm piece of glass with 0.4mm PEI (total thickness 3.4mm) to a 3mm piece of glass with hairspray on it (total thickness about 3mm).
Since my z height in Marlin was perfect I thought I would just use Kisslicer's Z Offset to compensate for the new build surface. So I entered -0.4 in the Z Offset but my first layer wasn't right. It was too high.
I kept increasing the negative Z Offset till it read -0.7 but the first layer wasn't right. It was too high still.
So I set the Z Offset back to zero and went into Marlin and increased the machine z height by 0.4mm and the first layer was perfect.
Does anyone know why this happened? Is there a limit to how much Z Offset will actually change the z height?
Thanks
Since my z height in Marlin was perfect I thought I would just use Kisslicer's Z Offset to compensate for the new build surface. So I entered -0.4 in the Z Offset but my first layer wasn't right. It was too high.
I kept increasing the negative Z Offset till it read -0.7 but the first layer wasn't right. It was too high still.
So I set the Z Offset back to zero and went into Marlin and increased the machine z height by 0.4mm and the first layer was perfect.
Does anyone know why this happened? Is there a limit to how much Z Offset will actually change the z height?
Thanks