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Surface texture wizard?

Posted: 10 Aug 2018, 09:07
by frozen.rabbit
What is it? what does it do? Have registered version of KS, says it's a Premium feature, but loads the interface.

Re: Surface texture wizard?

Posted: 10 Aug 2018, 17:16
by pjr
You load a grey scale image (or create a random-ish bitmap) and that is then "printed" on vertical walls.

It's possible to scale the image; it's "printed" by varying the extrusion of the perimeter (perimeter must be printed after loops).

I tested it on a 2 cm cube with my avatar; I was very pleased with the result, but it's probably not something I would use all the time.

Peter

Re: Surface texture wizard?

Posted: 10 Aug 2018, 17:39
by frozen.rabbit
I thought it might be something like velocity painting.

Re: Surface texture wizard?

Posted: 11 Aug 2018, 08:33
by MacBain68
pjr wrote:I tested it on a 2 cm cube with my avatar; I was very pleased with the result
Can you post a picture of this test cube?

Re: Surface texture wizard?

Posted: 11 Aug 2018, 16:39
by pjr
MacBain68 wrote:Can you post a picture of this test cube?
I looked for the photo earlier, but couldn't find it.. Then I had a thought. It was still on my phone :).

Please note that these are very early tests, so do not show up as well as with later KISS versions.
Random noise bitmap
Random noise bitmap
Avatar.  Note that it's reversed and repeated around the cube starting from the centre of the side.
Avatar. Note that it's reversed and repeated around the cube starting from the centre of the side.
Peter

Re: Surface texture wizard?

Posted: 19 Oct 2018, 08:42
by Sue3DDesigns
Hi Peter,

This looks great. :)

I have been playing with this on the Alpha (Premium) for the past few days, and no matter what I do, I cannot get it to apply anything to the finished objects.
I have tried it on objects with curved and flat surfaces.

I've tried -
Noise only
Image only
0, 50, 100% blend
Scale of both from 1 to 100mm
0 to 100% strength
Sharpen from 0 to 5
Even tried the "Only Enclosing Perimeters" option - nothing.

I get lovely prints, but no texturing is applied.
Nothing seems to make a difference despite there being a really high contrast image in the right hand pane.
Is there a setting somewhere that needs flipping to turn it on?

I know this is an Alpha, but as KS is so complex, I suspect I'm just being dumb. Any ideas?
I can supply screenshots of settings, etc., if required.

Thanks,
Susi.

Re: Surface texture wizard?

Posted: 19 Oct 2018, 13:39
by pjr
Sue3DDesigns wrote:Hi Peter,

This looks great. :)

I have been playing with this on the Alpha (Premium) for the past few days, and no matter what I do, I cannot get it to apply anything to the finished objects.
I have tried it on objects with curved and flat surfaces.

I've tried -
Noise only
Image only
0, 50, 100% blend
Scale of both from 1 to 100mm
0 to 100% strength
Sharpen from 0 to 5
Even tried the "Only Enclosing Perimeters" option - nothing.

I get lovely prints, but no texturing is applied.
Nothing seems to make a difference despite there being a really high contrast image in the right hand pane.
Is there a setting somewhere that needs flipping to turn it on?

I know this is an Alpha, but as KS is so complex, I suspect I'm just being dumb. Any ideas?
I can supply screenshots of settings, etc., if required.

Thanks,
Susi.
Hi Susi

It's been a long time since I did those prints (I think it was using 1.63 alpha/test version), I can't remember just what I did; all I know is that it just worked.

I will have a look to remind myself and get back to you.

Peter

Re: Surface texture wizard?

Posted: 19 Oct 2018, 13:49
by pjr
Susi

It's the "Strength" setting. For me, when I set the strength > 0, all the windows turn bright magenta and I get the pattern on the output G-code.

I use Craftware to view the G-code (the texture is not displayed in KISS):
Image1.png
This is with 100% Strength. I will print it out to see the finished result.

Peter

Re: Surface texture wizard?

Posted: 19 Oct 2018, 13:56
by pjr
Here the settings:

Texture Wizard:
Image1.png
Style:
Image2.png
Image2.png (25.3 KiB) Viewed 2058 times
Loop1 must be before Perimeter; the perimeter has additional material extruded, so it must have a loop to prevent inward extrusion.

Peter

Re: Surface texture wizard?

Posted: 19 Oct 2018, 14:34
by hacker
Interesting. I didn't realize it's done by increasing extrusion, I thought it actually changes perimeter path. That would be more complex, probably more effective, but definitely less interesting. Still haven't tried it.