moving objects on the buidplate / splitting files
Posted: 07 Nov 2017, 02:12
Hi,
I often print in ABS. To prevent my models from warping, I use "mouse ears" that I put at the angles of my print. I need to place it quite precisely but I can't do it:
Try 1 (loading the 2 objects separately are impossible to move separately to move them at the right position): Try 2 (loading multiple STL files into a single model. They are never aligned the way I want, even if in my design, they are aligned correctly): Try 3 (loading a single model where the mouse ears are included into the design. There is a problem into the slicing, because I would like the mouse ears to be considered like a different model, to have it's own perimeters and to be easy to detach. The design includes two components, I would like to be able to split the two components, they would be considered like two different models at their respective positions): Here's the result I'm expecting, I can easily do it into slic3r, I load my STL file (wich includes my two components), I split the file and just slice it, it's simple and very fast (you can see the paths are different for each component: I don't know if it's possible to do what I'm expecting, but those would be very nice features to include into the next kisslicer version:
- moving objects independently onto the buildplate,
- splitting objects into components while maintaining their respective positions (that would also solve this problem here viewtopic.php?f=11&t=2045)
I often print in ABS. To prevent my models from warping, I use "mouse ears" that I put at the angles of my print. I need to place it quite precisely but I can't do it:
Try 1 (loading the 2 objects separately are impossible to move separately to move them at the right position): Try 2 (loading multiple STL files into a single model. They are never aligned the way I want, even if in my design, they are aligned correctly): Try 3 (loading a single model where the mouse ears are included into the design. There is a problem into the slicing, because I would like the mouse ears to be considered like a different model, to have it's own perimeters and to be easy to detach. The design includes two components, I would like to be able to split the two components, they would be considered like two different models at their respective positions): Here's the result I'm expecting, I can easily do it into slic3r, I load my STL file (wich includes my two components), I split the file and just slice it, it's simple and very fast (you can see the paths are different for each component: I don't know if it's possible to do what I'm expecting, but those would be very nice features to include into the next kisslicer version:
- moving objects independently onto the buildplate,
- splitting objects into components while maintaining their respective positions (that would also solve this problem here viewtopic.php?f=11&t=2045)